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Change Log: TTT
#1
All changes to TTT will be recorded here.
[Image: jTd9Owj.gif]
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#2
2013



July 31


- Added 6 Maps:
    -ttt_bb_canalwarehousev2_r3
    -ttt_bb_suburbia_b3
    -ttt_bb_teenroom_b2
    -ttt_bb_schooldayv3_r2
    -ttt_concrete_b3



August 1

- Removed 1 map:
   - ttt_onesmallshamble_b3 (Will re-add it once I re-arm the new version)

- Added 1 Map:
   - de_wanda

- Re-armed 2 maps:
   - de_wanda
   - ttt_concrete



August 6

- Added new tab menu functionality:
   - VIPs now appear a lovely shade of green
   - There is now a right click menu to get steam id and other useful information(Admins have a few extra goodies.)

- Weapon changes:
   - Buffed gas grenade to deal 10 damage per second instead of 5



September 2

- Removed 1 map:
   - ttt_epiccity

- Added new tab menu functionality:
   - Re-added the right click menu. more functionality will be added eventually.



September 3

- Added functionality:
   - Added Tommynator's damage log menu (accessible via F8)
   - Voice chat display upgraded

- Weapon changes:
   - Acquired a better tripmine for traitors
            -Shows a warning icon to traitors similar to the C4
            -Laser can be seen through walls by traitors to avoid accidents
            -Can be defused by the detective's defuser then shot to remove safely (laser is more visible when a defuser is in your inventory!)
            -Can be picked back up by the original planter
            -Your karma isn't affected by traitor buddies walking in to your S.L.A.M!
            -kills actually attribute to the planter.



September 18

- Removed 1 map:
   - ttt_epiccity

- Added new power to Modmins:
   - Force Spectator (to get rid of those annoying AFK's)
   - Force out of Spectator (dunno why you would need to though, may remove)
   - slaynr (can be queued but I will revoke admins who abuse this function.)
   - rslaynr (removes the queued slay)



September 22

- Added Maps:
    -ttt_wintermansion
    -ttt_magma



October 26

- Maps Removed:
   - diamond shoals
   - logical office

- Weapon changes:
    -Deagle
            -Nerfed fire rate by small amount
            -Increased recoil by small amount
    -Mac10
        -Nerfed reload speed by a small amount



October 27

- "Weapon changes":
    -Magneto Stick
            -Nerfed Prop damage from TTT's default 25% to 10% of  Velocity Damage
         
For a while I was completely stumped on how to address the issue of prop killing, it was unreliable in the logs, it was hard to administrate and in terms of a weapon it was "OP". I wasn't thinking of it like a weapon though I was thinking of it as an exploit that had to be tolerated and when I was making balancing changes to the Mac10 and Deagle it dawned on me. I should treat it like a weapon and balance it accordingly, it's still there, it still damages but it no longer will instagib anyone, if I did the balancing right it should now achieve damages of 50-60 when thrown at full power. Personally I feel this is a win-win kinda scenario as those who like to dick around with props still can, "prop fights" will just last longer and it also discourages less "harmless" uses.



October 28

- "Weapon changes":
    -Magneto Stick
            -Buffed Prop damage from 10% to 18% of  Velocity Damage
    -Boot
            -Buffed damage reduction for Attacker from TTT's default 66% to 75%*

- Added Maps:
    -ttt_shocked_b6
    -ttt_bb_outpost57_b5
    -ttt_freddy_the_ship_v2
    -ttt_freedom_dogs_v3
    -ttt_hotwireslum_final
    -ttt_lordcharles_mansion_v3
    -ttt_lostcoastcity_v2
    -ttt_mars_colony_a1
    -ttt_terrorception


    -ttt_þ̸͉̜̺̙͔̻̮̾̇͒͋ͫ̆͝ç̫͋̋ͭ̋̐ð͚͈̹ͮ¿̱̾̄͗ͪ͝á̲̘͚̞͓̟̌͐͌̅̉ͩ́̃͝G̨̮̰͙͚̫͙ͣ̓ͤͥ̍̈œ̸ͯ҉̮͎̙̰̟̳̩͈̥Þ̛͔̹̂̾̒̍ͤ̐̐ͤ͢

- Updated 1 map:
   - ttt_ampsterville_rc2 to ttt_ampsterville_final2

*What this essentially means is that gomba stomping deals less damage to the attacker whilst maintaining the same damage to the victim, this does NOT affect fall damage if you miss.



October 29

- Maps Removed:
   - ttt_magma
   - ttt_nexus_final
   - ttt_bb_canalwarehousev2_r3
   - ttt_chopshop_b2



October 31

- "Weapon changes":
    -Magneto Stick
            -Buffed Prop damage from 18% to 20% of  Velocity Damage

- Removed Map:
    -ttt_lostcoastcity



December 14

- Finalised new looks:
   - Vote menu pics completed
   - UI look tweaked slightly

- Weapon addition:
   - Added AWP
      - Must be scoped to fire
      - Extremely loud (Duh)
      - 1 hit body shot unless armor has been bought (head shot always kills)
      - Slow fire rate and no quick scope


(once balanced TTT #2 shall receive it (I should probably use TTT #2 for testing since it's less serious but it's empty more))


Reply
#3
2014



January 15

- Vote menu update:
   - Can now vote during round but won't take effect till round end




March 2

- Hotfix for EXP:
   - Now tells you your exp on join OR when it successfully receives it.
   - Added better fail safes to prevent unexpected exp resets.



April 1

- Minor Fixes:
   - Fixed slight bug with tab right click positioning for non-Admins
   - End round map pictures are now purely online and will be downloaded when needed.

- Weapon changes:
   - Grenade base switched to Sir Penis' version (Thrown more precisely and now has a meter showing detonation time whilst cooking and more. )
   - Crowbar is now more likely to have it's hits register making crowbar a more viable weapon.



April 6

- Added loading screen (beta and pending final revisions)
   - Looks kinda like this except with this server's name on it.



April 21

- General update
   - Updated all weapons and hit detection to TTT #2.

- Updated arming
   - cs_homegrown
   - de_dolls
   - de_port
   - dm_island17
   - ttt_bank_b3
   - ttt_hotwireslum_final
   - ttt_office_b1
   - ttt_wintermansion_beta2
   - ttt_plaza_b6 (also spawns were fixed)
   - ttt_richland

- Adjusted weapons
   - Knife (No longer instakills from a front stab)
   - Magneto Stick (Won't give you "script errors" when you pick up a weapon you are holding with it)
   - Motion Detector (You can pick it up now)



April 23


Maps Removed
   -de_wanda
   -ttt_bb_outpost
   -ttt_icarus
   -ttt_knii
   -ttt_theship
   -ttt_underside



April 28

- Fixes:
   - Custom UI no longer causes C menu to not open once closed


- Maps added:
   - de_deathcookin
   - cs_deadhouse



June 3

- Implemented prize orb system:
   - A prize orb will sometimes spawn during a round in a random location.
   - Prize orbs can be picked up by pressing E on them for points.
   - ( Secret Details )

- Maps armed for prizes:
   - ttt_rooftops_a2



June 4

- Maps armed for prizes:
   - ttt_67thway_v3
   - ttt_stadium_v2



June 5

- Maps armed for prizes:
   - ttt_summermansion_beta1r9
   - ttt_residentevil2_re



June 6

- Maps armed for prizes:
   - ttt_cruise
   - ttt_lost_temple_v2



June 12


- Maps armed for prizes:
   - cs_italy
   - dm_island17
   - ttt_richland



June 24

- Prize Orb Update:
   - Stats
   - Destructiȏ̯͎̙͑n
   - ( Secret Details )



June 30

- Maps armed for prizes:
   - cs_militia
   - de_port
   - ttt_camel_v1
   - ttt_canyon_a4
   - ttt_cloverfield_b4
   - ttt_concentration_b2



July 4

- Updaͬ̚te:
   - Sunshine, Lollipops And Ra҉i͢nbows



July 25

- Update:
   - Tweaks



July 28

- Updaͬ̚te:
   - S҉ta͢b̨i̕l̶it̵y̧
   - "Misappropriated" funds
   - "Features"



August 25

- Maps armed for prizes:
   - cs_assault
   - cs_desperados
   - de_dolls
   - de_inferno
   - de_nuke
   - de_thematrix
   - de_tides
   - de_train
   - de_westwood
   - ttt_concrete_b3
   - ttt_construction_v3
   - ttt_district_a5
   - ttt_enclave_b1
   - ttt_erebus_r2
   - ttt_fallout
   - ttt_forest_final
   - ttt_foundation_a1
   - ttt_freddy_the_ship_v2
   - ttt_fuuk_jail_final2
   - ttt_gunkanjima_v2
   - ttt_hairyhouse
   - ttt_hendrix
   - ttt_iceresearch_rc4
   - ttt_infini_b5
   - ttt_innocentmotel_v1
   - ttt_intergalactic
   - ttt_minecraft_b5
   - ttt_minecraftcity_v3
   - ttt_nuclear_power_b2
   - ttt_office_b1
   - ttt_parkhouse
   - ttt_plaza_b6
   - ttt_roy_the_ship
   - ttt_skytower_b1-1
   - ttt_town_b1
   - ttt_urban_ruins_v1
   - ttt_vessel

- Fixed broken prize spawn:
   - ttt_rooftops_a2

- Update:
   - Tweaked prize system (Nothing new just behind the scenes stuff)

- Updated loading screen (still beta and pending final revisions)
   - Looks kinda like this.


August 31

- Updated loading screen (still beta and pending final revisions)
   - Looks kinda like this.



September 2

- Everything
   - Fresh install
   - Shotgun jumping reduced
   - Map list culled !maplist for details
   - Prop possession VIP only again
   - Other little things



September 5

- Maps readded/armed
   - de_forest
   - ttt_whitehouse_b2



September 6

- Update:
   - Auto ban time for low Karma increased to 3 days



September 11

- Updaͬ̚te:
   - The vo̧id́ hungers
   - Claim back that which was p̸ur̸Ged̶
   - Nothing is lost forever
   - Stuff



September 16


- Update:
   - New updated f8 logs now installed



September 29

- Maps readded/armed
   - cs_homegrown
   - ttt_simple_beta



November 3

- Added !unstuck command (3 minute cooldown)


Reply
#4
2015



January 25

- Weapon changes:
Pistol
    -Increased rate of fire
    -Significantly increased damage

Deagle
    -Increased headshot damage multiplier (able to kill armored opponents at close/mid-range with a single headshot again)
    
Pump Shotgun
    [Image: lpeEx0U.png]
    -Boost/force increased from 100 to 200
    -Updated icon
    
H.U.G.E-249
    -Reverted to default name
    -Added a slight zoom to iron sights
    -Increased damage
    26/01/2015
    -Increased recoil
    -Increased damage again
    
Rifle
    -Added adjustable zoom (press R while scoped)
    
P90
    [Image: QVHtv3b.png]
    -Disabled ironsights
    -Updated icon
    26/01/2015
    -Increased recoil
    -Lowered headshot damage multiplier
    
MAC10
    -Disabled ironsights
    -No longer displays in stats and kill messages as "MP5"
    26/01/2015
    -Slightly increased recoil

Grenades
    -Discombobulator, Smoke and Incendiary grenades all now make sound when they bounce (different from Gas Grenade) and can no longer break windows (will likely change later)
    -Discombob jumping no longer shakes your view
    -Added colored smoke grenades for VIPs, accessible via F4 menu (under Options)

Magneto Stick
    -Prop velocity damage restored to default

AK-47
   
    -Updated icon
    
Gas Grenade
   
    -Changed model (now uses Half-Life 2 grenade)
    -Throwing is now instant and looks/feels less buggy
    -Updated icon
    
Turtle Grenade
   
    -Updated icon
    
S.L.A.M.
    -Reduced amount given on purchase to 1 (can still buy an infinite amount)
    
Knife
    -Increased pull-out time
    -Added loud noise upon pull-out

Silenced Sniper
    [Image: s68iqFy.png]
    -Updated icon

228 Compact *NEW!*
    [Image: zP47Mm6.png]
    -Detective pistol with a high close-range damage output and fast rate of fire (ideal for countering Traitors with Knives)
    -Suffers from a punishing damage drop-off at mid/long-range
    -Ammo cannot be replenished without re-purchasing
    26/01/2015
    -Increased close-range damage
    -Slightly increased rate of fire
    -Adjusted damage drop off penalty

- Item changes:
Adrenaline *NEW!*
    [Image: q3ZIK1W.png]
    -Gives user speed and damage resistance boost for 15 seconds
    -Can be used on other players (right-click)
    
Death Station
    [Image: eLfb0Ge.png]
    -Updated icon
    
Radio
    -Fixed a bug where deploying a Radio, buying another slot 8 item and trying to pick the Radio back up made it disappear entirely

Stimpack
    [Image: 3ldKJHi.png]
    -Added new model, can now be dropped without disappearing
    -Updated icon

Binoculars
    -Identifying bodies is now instant
    -Added ability to un-disguise Traitors (must be charged)

Motion Detector
    [Image: EeIZuJ3.png]
    -Updated icon

- Crosshair configuration
    -Added several new options
    -Moved to F1 menu


- Hats
    -Can now be equipped by anybody, not just Detectives (must have Team Fortress 2 installed and mounted in order for most of them to work)
    -Automatically hides player's hat when disguised

    New hats:
    -Wizard Hat
    -Stainless Pot
    -Brainsucker
    -Golden Crown
    -Cigar
    -Wiki Cap
    -Disguised Hat
    -Party Hat
    -Joke Glasses
    -Demon Wings
    -Turtle
    -Octopuss Hat
    -Towering Pillar
    -Dapper Topper
    -Max's Head
    -Sombrero
    -Straw Hat
    -Smoking Pipe
    -Bowler
    -Summer Hat
    -Fairy Tutu
    -Christmas Hat
    -Bill's Hat
    -Balloonicorn
    -3D Glasses
    -Shutter Shades



- Misc.
    -Disabled Garry's new "Viewmodel Hands" in favor of the superior Counter-Strike: Source viewmodels and tweaked ironsights accordingly (comparison)
    -Edited Detective/Traitor shop item categories
    -Left Arm/Right Arm hitbox damage reduction removed, now takes same damage as Chest
    -Spectators can now see player health and possess balls




January 27

- Weapon changes:

Glock
    -Increased recoil

Deagle
    -Added damage dropoff at very long distances (96 damage headshots on unarmored opponents at max range)

H.U.G.E-249
    -Reduced recoil
    -Increased damage
    -Harsher damage dropoff penalty

Rifle
    -Added ability to adjust zoom with scroll wheel
    -Now remembers zoom setting for user after unscoping/switching weapons

P90
    -Slightly reduced recoil

228 Compact
    -Slightly lowered pull-out speed

        Weapon base also updated. Ask Sir Penis for more details.


- Item changes:

Adrenaline
    -Decreased movement speed boost from 50% to 30%


- Gameplay changes:
    -Detectives now start with 2 credits
    -Minimum players required for Detective reduced to 6
    -Detectives will not spawn with a DNA scanner if there's less than 8 players (currently broken)


- Misc.
    -Fixed the Silenced M16 having no recoil whatsoever
    -Temporarily removed map ttt_construction_v3 due to Garry's Mod update which broke it and made it kick everyone out of the server when played
    -Added !hug chat command, hugs targeted player/prop/ball/seagull and displays message in chat <3
    -Added /me chat command
            Usage: /me removes his socks to reveal his long, slender toes
            becomes
            * canti removes his socks to reveal his long, slender toes



January 29


- Re-added the following maps to the main rotation: (currently not armed for prize orbs)
    - cs_compound
    - cs_deadhouse
    - cs_office
    - de_chateau
    - de_deathcookin
    - de_piranesi
    - de_prodigy
    - ttt_bluesky_v3
    - ttt_bb_schooldayv3_r2
    - ttt_buttclown_redux
    - ttt_castle_2011_v3_night
    - ttt_clue
    - ttt_freedom_dogs_v3
    - ttt_hotwireslum_final
    - ttt_old_factory
    - ttt_satisfaction
    - ttt_wintermansion_beta2

- Reintroduced the nominate-only filter for "controversial" maps

     Added the following maps to nominate-only list: (currently not armed for prize orbs)
        - arghhh
        - blahhh
        - ttt_airbus_b3
        - ttt_bbicotka
        - ttt_bohhh
        - ttt_chaser
        - ttt_community_pool
        - ttt_epic_city4
        - ttt_nexus_final
        - ttt_rats_a2
        - ttt_subway_b4
        - ttt_trappycottage_b2
        - ttt_unatcohq_v3b

     Moved some existing maps to nominate-only list:
        - cs_desperados
        - de_forest
        - de_thematrix
        - ttt_camel_v1
        - ttt_enclave_b1
        - ttt_gunkanjima_v2
        - ttt_hairyhouse
        - ttt_roy_the_ship
        - ttt_urban_ruins_v1
        - ttt_vessel

- cs_homegrown:
    - Radio prop is now indestructible

- Map removals:
    - ttt_nuclear_power_b2



January 31

Weapon changes:
Removed the P90.


AK-47    
    [Image: En4llgJ.png]
    - No longer exclusive to Traitors, now spawns as a Primary weapon replacing the P90
    - Increased damage
    - Significantly increased recoil
    - Updated icon
    
Pump Shotgun
    - Increased damage
    - Increased Slug headshot damage
    - Fixed boost/force
    
Scout (Rifle)
    - Updated name
    - Fixed adjusting zoom level with scroll wheel (no longer changes weapon slot while scoped)
    
Five-SeveN (Pistol)
    - Updated name
    
Desert Eagle (Deagle)
    - Updated name
    
TMP *NEW!*
    [Image: EVK0G7U.png]
    - Silenced SMG for Traitors
    - Faster firing speed and less recoil than MAC-10, but weaker damage
    - Victims do not scream when killed
    
Silenced Sniper
    - Victims no longer scream when killed
    - Added significant damage fall-off at long distances (can no longer instantly kill armored opponents with a single headshot starting at medium-long range)
    - Ammunition can no longer be replenished with Scout/Rifle ammo
    - Deploy speed is now much slower

S.L.A.M.    
    - Removed pull-out animation and plant delay, planting is now much faster



Map changes:

    - Changed default map to cs_office
    
    - Re-added ttt_amsterville_final2 and ttt_bank_b3
    - Fixed ttt_bohhh not appearing in map list
    - Updated clue (can no longer purchase C4 as a T or turn off lights)

    - Updated arming scripts with AK-47 spawns for the following maps:
        - cs_homegrown
        - de_deathcookin
        - de_dolls
        - de_forest
        - de_port
        - de_westwood
        - dm_island17
        - ttt_airbus_b3
        - ttt_bank_b3
        - ttt_hendrix
        - ttt_hotwireslum_final
        - ttt_infini_b5
        - ttt_office_b1
        - ttt_parkhouse
        - ttt_richland
        - ttt_unatcohq_v3b
        - ttt_wintermansion_beta2

    - Updated RTV/loading banners for the following maps:
        - arghhh
        - ttt_bbicotka
        - ttt_buttclown_redux
        - ttt_community_pool
        - ttt_epic_city4
        - ttt_intergalactic
        - ttt_old_factory
        - ttt_rats_a2
        - ttt_subway_b4
        - ttt_trappycottage_b2
        - ttt_unatcohq_v3b

    - Removed ttt_freedom_dogs_v3
    

    
Misc.

    - Added new !changelog chat command (opens Steam web browser to most recent changelog update post; URL can be changed by superadmins with cvar tg_changelogurl)
    - Added new Grey/Blue theme, can be enabled from the TTT Custom UI dropdown list in the F1 Settings menu
    - Updated the stats menu and Briefcase to include the new AK-47 and TMP
    - Added sound for goomba stomp
    - Fixed prop possession not being exclusive to VIP




February 1

Weapon changes:

AK-47
    - Added zoom when using iron sights
    - Decreased damage
    - Decreased recoil
    
Backstab Knife    
    - Increased stabbing speed

Silenced Sniper
    - Added extra reserve magazine (5/10 ammo on purchase)
    - Slightly increased firing speed
    - Slightly increased recoil

TMP
    - Heavily reduced damage
    - Slightly reduced deploy speed
    - Increased headshot multiplier



February 7

Weapon changes:

AK-47
    - Updated muzzle flash

Smoke Grenade
    - Greatly increased smoke effect size
    - Added new white smoke colors for VIPs


Misc.

   - Updated autoreveal timer (now starts after 4 minutes)



February 17

Weapon changes:

Removed horizontal recoil from weapon base.

AK-47
    - Increased rate of fire
    - Slightly increased recoil

Flare Gun
    - Increased bullet damage from 7 to 15 (35 on headshot)
    - Increased rate of fire
    - Removed spread
    - Decreased recoil

Gas Grenade
    - Doubled damage output (and damage restored when not in gas)
    - Decreased detonation time by half
    - Shortened gas lifetime (90 seconds -> 60 seconds)



February 19

Weapon changes:

Crowbar
  • Slightly increased attack speed
  • Updated viewmodel
AK-47
  • Decreased recoil
  • Decreased recoil when using iron sights
H.U.G.E-249
  • Updated muzzle flash
Smoke Grenade
  • Added new smoke colors for VIPs (Midnight Blue, Sky Blue, Turquoise, Light Pink, Dark Orange)
Silenced Pistol
  • Increased firing speed
  • Decreased headshot multiplier
  • Increased damage fall-off penalty at long distances
TMP
  • Slightly increased firing speed
  • Slightly increased damage
  • Increased headshot multiplier
  • Added extra reserve magazine on purchase (30/90)
  • Added iron sights
  • Greatly decreased recoil when using iron sights
Turtle Grenade
  • Turtles now use Fast Headcrab AI


February 25

Map changes:

Added new maps
  • de_dust2_confused
  • de_radiance
  • dm_plaza17
  • ttt_abbottabad
  • ttt_banque
  • ttt_enzo
  • ttt_episode_three
  • ttt_juveniledetention_v1
  • ttt_nightfever
  • xmas_nipperhouse

Updated ttt_plaza and ttt_simple

Re-added ttt_bb_canalwarehouse_v2_r3



February 26

Weapon changes:

C4

Disabled purchase of C4 on the following maps:
  • ttt_airbus_b3
  • ttt_hairyhouse
  • xmas_nipperhouse
Limited C4 to a single purchase on the following maps:
  • cs_homegrown
  • cs_office
  • de_nuke
  • de_prodigy
  • de_westwood
  • ttt_abbottabad
  • ttt_bank_b3
  • ttt_banque
  • ttt_bbicotka
  • ttt_buttclown_redux
  • ttt_castle_2011_v3_night
  • ttt_episode_three
  • ttt_freddy_the_ship_v2
  • ttt_hotwireslum_final
  • ttt_innocentmotel_b7
  • ttt_intergalactic
  • ttt_juveniledetention_v1
  • ttt_parkhouse
  • ttt_richland
  • ttt_roy_the_ship
  • ttt_stadium_v2
  • ttt_subway_b4
  • ttt_summermansion_beta1r9
  • ttt_town_b1
  • ttt_trappycottage_b2
  • ttt_unatcohq_v3b
  • ttt_whitehouse_b2
  • ttt_wintermansion_beta2


February 28

Weapon changes:

Pump Shotgun
  • Significantly decreased Buckshot damage (no longer kills in one shot to the chest at very close range)
  • Increased Slug damage
TMP
  • Greatly lowered sound volume (slightly louder than Silenced Pistol)


March 01

Radio commands ♪
  • Added Counter-Strike: Source radio voice commands
  • Costs 2 points and has a 6 second cooldown (2 second cooldown and free for VIPs!)
  • The radio menu can be accessed by typing !snd in chat, or you can use/bind individual soundclips using !radio <sound> (just typing !radio in chat will print the names of the sounds in console)

Map changes:
  • Updated arming for ttt_juveniledetention_v1


March 05

Weapon changes:

Knife
  • Increased deploy speed
  • Increased sound distance

Map changes:
  • Updated arming for xmas_nipperhouse

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#5
December 3

Weapon changes:
  • Various weapon base changes
  • Random spread is now applied to all weapons
  • Fixed a lot of stuff that was broken or reverted due to Garry's Mod updates
Desert Eagle
  • Increased firing speed
Pump Shotgun
  • Removed Slug mode
  • Removed Shotgun jumping
  • Increased Buckshot damage
  • Re-implemented iron sights to compensate for spread
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#6
December 8

Map changes:
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#7
December 17

Weapon changes:

AK-47
  • Decreased recoil

Gameplay changes:
  • Temporarily disabled prop possession
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#8
December 19

Weapon changes:

AK-47
  • Decreased spread while moving

M4A1
  • Decreased spread while moving

H.U.G.E-249
  • Increased rate of fire
  • Greatly lowered spread while moving and firing

UMP Prototype
  • Increased damage
  • Increased headshot multiplier
  • Decreased overall spread
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